# Lonelog: \[Add-on Name\] Add-on
Your name or handle

<!--
  LONELOG ADD-ON TEMPLATE
  ========================
  Replace all [bracketed] placeholders with your content.
  Delete instruction comments (like this one) before publishing.
  &#10;  Required sections: Overview, What This Add-on Adds, at least one
  core feature section, Best Practices, Quick Reference, FAQ.
  &#10;  Optional sections: Design Principles, Cross-Add-on Interactions,
  System Adaptations. Include them if they apply.
  &#10;  See the Community Add-on Guidelines for full guidance.
-->

# \[Add-on Name\] Add-on

## Overview

<!--
  2–4 paragraphs. Answer:
  - What gap in core Lonelog does this fill?
  - What type of play or game system is it for?
  - When should players reach for this add-on vs. staying with core?
  &#10;  Don't sell it. Describe it honestly, including its limits.
-->

\[Describe the situation core Lonelog doesn’t fully handle — the moment a player realizes they need more structure than the five core symbols alone provide.\]

\[Explain what the add-on provides concretely: new tags, structural blocks, or formatting conventions. Keep it brief here — the sections below go into detail.\]

\[State when *not* to use this add-on. Honesty here builds trust and prevents players from adopting notation they don’t need.\]

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### What This Add-on Adds

<!--
  One table summarizing every new element. This is the first thing
  an experienced Lonelog player will read. Be precise.
-->

- `[TAG:Name|props]` — \[What it tracks\]. Example: `[TAG:Example|prop1]`
- \[Structural block\] — \[What it delimits\]. Example: `[BLOCK] ... [/BLOCK]`
- \[Convention name\] — \[What it standardizes\]. Example: \[brief example\]

**No new core symbols.** This add-on introduces no additions to `@`, `?`, `d:`, `tbl:`, `->`, or `=>`.

------------------------------------------------------------------------

### Design Principles

<!--
  Optional but valuable. 3–5 short principles that explain the *why*
  behind the design. Helps future maintainers and derivative authors
  understand the intent.
  &#10;  Model on the Resource Tracking Add-on's "Design Principles" section.
-->

**\[Principle 1 — short title\].** \[One or two sentences explaining the principle and why it matters for this add-on’s domain.\]

**\[Principle 2 — short title\].** \[One or two sentences.\]

**\[Principle 3 — short title\].** \[One or two sentences.\]

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## 1. \[First Major Feature\]

<!--
  One section per major feature. Title it after what it does, not
  what it's called. E.g., "Tracking Room State" not "The R: Tag".
  &#10;  Each section needs:
  - Format specification
  - At least two examples (minimal and expanded)
  - Guidance on when to use and when to skip
-->

\[Brief intro: what problem does this feature solve within the add-on’s domain?\]

**Format:**

    [TAG:Name|required-field|optional-field]

**Fields:**

- `Name` — \[what it identifies\]
- `required-field` — \[what it means, expected values\]
- `optional-field` — \[what it means, when to include it\]

#### \[1.1 Subfeature or Common Use Case\]

\[Explain the most common way this feature is used.\]

**Example — minimal:**

    [Compact single-line showing the feature in fast-play context]

**Example — expanded:**

    [Full sequence showing the feature in a realistic play log:
    action, roll, consequence, tag update. At least 5–8 lines.]

#### \[1.2 Another Subfeature or Edge Case\]

\[Cover the next most important variation or edge case.\]

    [Example]

------------------------------------------------------------------------

## 2. \[Second Major Feature\]

<!--
  Repeat the structure from Section 1 for each major feature.
  Most add-ons have 2–4 major features.
-->

\[Intro paragraph.\]

**Format:**

    [Format specification]

**Example — minimal:**

    [Compact example]

**Example — expanded:**

    [Full sequence example]

------------------------------------------------------------------------

## 3. \[Structural Block — if applicable\]

<!--
  If your add-on introduces a structural block (like [COMBAT]...[/COMBAT]
  or --- RESOURCES ---), give it its own section.
  &#10;  Explain: what goes inside it, when to open/close it, and what it
  means when reading a log.
-->

\[Some add-ons benefit from a structural block that clearly delimits a mode of play within the log. If yours does, explain it here. If not, delete this section.\]

**Format:**

    [BLOCKNAME]
    [Contents of the block]
    [/BLOCKNAME]

**When to open a block:** \[Specific trigger — e.g., “when initiative is declared” or “at session start when resources matter”.\]

**When to close it:** \[Specific condition — e.g., “when all combatants are resolved” or “at session end”.\]

**Digital format:**

    [Example in markdown context]

**Analog format:**

    [Example for paper notebooks]

------------------------------------------------------------------------

## Cross-Add-on Interactions

<!--
  Optional. Include if your add-on is designed to work alongside
  other add-ons, or if there are known interaction patterns.
  &#10;  Include at least one combined example showing both add-ons
  in the same log sequence.
-->

| Situation | Add-on(s) Used | Key Tags/Blocks |
|----|----|----|
| \[Common combined scenario\] | \[This add-on\] + \[Other add-on\] | \[Main elements\] |

**Combined example — \[This Add-on\] + \[Other Add-on\]:**

    [A realistic 10–15 line log sequence showing both add-ons working
    together. Should feel like actual play, not a demonstration.]

------------------------------------------------------------------------

## System Adaptations

<!--
  Optional but recommended. Show how the add-on adapts to 2–4
  specific RPG systems that players commonly use with Lonelog.
  &#10;  Cover at least one OSR/traditional system and one narrative/PbtA system
  if your add-on is broadly applicable.
-->

### \[System Name 1\]

\[One paragraph on how this system’s mechanics map to the add-on’s notation.\]

    [System-specific example]

### \[System Name 2\]

\[One paragraph.\]

    [System-specific example]

------------------------------------------------------------------------

## Best Practices

<!--
  Do/Don't pairs in the style of Lonelog §7.
  Aim for 4–6 pairs covering the most common mistakes and the
  clearest positive patterns.
  &#10;  Each pair should have working code examples, not just prose.
-->

**Do: \[Positive pattern title\]**

    ✔ [Positive example — complete, realistic, clearly correct]

**Don’t: \[Anti-pattern title\]**

    ✗ [What to avoid — complete, realistic, clearly wrong]

    ✔ [The corrected version]

**Do: \[Positive pattern title\]**

    ✔ [Example]

**Don’t: \[Anti-pattern title\]**

    ✗ [Wrong]

    ✔ [Right]

------------------------------------------------------------------------

## Quick Reference

<!--
  Required. Tables covering every new element. This is what players
  return to during actual play after reading the add-on once.
  &#10;  One table per category of element.
-->

### New Tags

- `[TAG:Name|field]` — \[What it tracks\]. Example: `[TAG:Example|value]`
- `[#TAG:Name]` — Reference to previously established element. Example: `[#TAG:Example]`

### \[Structural Blocks — if applicable\]

| Block         | Opens When  | Closes When   |
|---------------|-------------|---------------|
| `[BLOCKNAME]` | \[Trigger\] | \[Condition\] |

### \[Other element category — if applicable\]

\[Table or compact list of any remaining new elements.\]

### Complete Example

<!--
  One compact line or short sequence showing the add-on's
  main elements together. The "cheat sheet" line that captures
  the whole add-on in miniature.
-->

    [The most useful single example for quick reference during play]

------------------------------------------------------------------------

## FAQ

<!--
  4–8 questions covering anticipated edge cases, design decisions,
  and interactions with other systems. Write the questions in the
  voice of a player who has read the add-on once and is now
  trying to use it.
-->

**Q: \[Most common anticipated question\]**  
A: \[Direct, practical answer. Point to the relevant section if appropriate.\]

**Q: \[Design rationale question — “why did you…”\]**  
A: \[Explain the reasoning. This builds trust and helps players adapt the convention.\]

**Q: \[Edge case question\]**  
A: \[Specific answer. If the edge case has no good answer, say so and suggest an approach.\]

**Q: \[Integration question — “can I use this with…”\]**  
A: \[Yes/no/depends, with brief explanation.\]

**Q: \[Analog question — “how does this work on paper?”\]**  
A: \[Practical analog adaptation.\]

------------------------------------------------------------------------

<!--
  CREDITS & VERSION HISTORY
  =========================
  Keep this section even if you're the sole author — it establishes
  the history and makes attribution clear for derivatives.
-->

## Credits & License

© \[Year\] \[Your name or handle\]

This add-on extends [Lonelog](https://%5Blink%20to%20core%20document%5D) by Roberto Bisceglie.

<!--
  If you were inspired by or built on someone else's work, credit them:
  &#10;  Inspired by [Name]'s [work] at [link].
  &#10;  Thanks to [community member] for [specific contribution].
-->

**Version History:**

- v 0.1.0: Initial draft

This work is licensed under the **Creative Commons Attribution-ShareAlike 4.0 International License**.

You are free to share and adapt this material, provided you give appropriate credit and distribute adaptations under the same license. Session logs and play records created using this add-on’s notation are your own work and are not subject to this license.
